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ChangeReferenceDataCommand Constructor

ChangeReferenceDataCommand(byte, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>)

Build a new Command object to "change reference data", which means to change a PIN or PUK.

C#
public ChangeReferenceDataCommand(byte slotNumber, ReadOnlyMemory<byte> currentValue, ReadOnlyMemory<byte> newValue)

Parameters

Type Name Description
byte slotNumber

Which element to change, the PIN or PUK. Use PivSlot.Pin or PivSlot.Puk

ReadOnlyMemory<byte> currentValue

The current PIN or PUK, the value to change.

ReadOnlyMemory<byte> newValue

The new PIN or PUK.

Exceptions

Type Condition
ArgumentException

The PIN or PUK is an incorrect length.

Remarks

In order to change a PIN or PUK, the caller must supply the old and new PIN or PUK. In this class, the PINs and PUKs are supplied as ReadOnlyMemory<byte>. It is possible to pass a byte[], because it will be automatically cast.

This class will copy references to the PINs and PUKs (not the values). This means that you can overwrite the PIN or PUK in your byte array only after this class is done with it. It will no longer need the PIN or PUK after calling connection.SendCommand.

The PIN and PUK are both allowed to be 6 to 8 characters/bytes. The PIN can be any ASCII character. For YubiKeys with firmware versions prior to 5.7, the PUK is allowed to be any character in the 0x00 - 0xFF range for a total length of 6-8 bytes. For YubiKeys with firmware version 5.7 and above, the PUK is allowed to be any character in the 0x00 - 0x7F range for a total length of 6-8 Unicode code points.

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